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	<title>Comments for Duff &amp; Puff</title>
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	<link>http://duffandpuff.wordpress.com</link>
	<description>IA, IxD, UX? Its design isn't it?</description>
	<lastBuildDate>Mon, 28 Jul 2008 17:45:24 +0000</lastBuildDate>
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		<title>Comment on Imagine a world without UX Designers&#8230; by Theresa</title>
		<link>http://duffandpuff.wordpress.com/2008/07/24/imagine-a-world-without-ux-designers/#comment-147</link>
		<dc:creator>Theresa</dc:creator>
		<pubDate>Mon, 28 Jul 2008 17:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://duffandpuff.wordpress.com/?p=76#comment-147</guid>
		<description>Yeah, that was painful to watch...</description>
		<content:encoded><![CDATA[<p>Yeah, that was painful to watch&#8230;</p>
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		<title>Comment on Imagine a world without UX Designers&#8230; by The Real Mike Laurie</title>
		<link>http://duffandpuff.wordpress.com/2008/07/24/imagine-a-world-without-ux-designers/#comment-143</link>
		<dc:creator>The Real Mike Laurie</dc:creator>
		<pubDate>Fri, 25 Jul 2008 08:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://duffandpuff.wordpress.com/?p=76#comment-143</guid>
		<description>That situation is horribly familiar.</description>
		<content:encoded><![CDATA[<p>That situation is horribly familiar.</p>
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		<title>Comment on Quote-a-philia by Theresa</title>
		<link>http://duffandpuff.wordpress.com/2008/07/16/quote-a-philia/#comment-142</link>
		<dc:creator>Theresa</dc:creator>
		<pubDate>Fri, 18 Jul 2008 00:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://duffandpuff.wordpress.com/?p=69#comment-142</guid>
		<description>Yeah, you have to share your understanding with people, but for that &quot;UX Team of one,&quot; i understood that the point was that the design is created in a team of people so there doesn&#039;t need to be a &quot;passing of the torch.&quot; 

What I do like is the nuances of how people interact with information.  I&#039;m not so much into the online or desktop application design and planning the interaction with data entry. 

So, it&#039;s not necessarily big vs small IA... but more of information interaction and software interaction. A site like BBC or CNN is a much different interaction and has a different purpose than the interaction design of microsoft outlook or excel or a timesheet application.

Interaction design implies more software design,  whether that software is hosted or desktop or on a PDA.  I don&#039;t particularly like information architecture as a label because no one understands it (outside of us) and it doesn&#039;t seem to imply rich information architecture. But I&#039;m not going to go around saying &quot;I&#039;m Theresa, a rich information architect.&quot;  

But honestly, it drives me batty when the programmers tell me that &quot;This button is a cancel button and doesn&#039;t do anything unless there&#039;s something to cancel, but even if there&#039;s nothing to cancel, it will still be available.&quot; And it&#039;s like &quot;what world are you living in? are you making this product for yourself?&quot;  (Yes, this happened recently...)</description>
		<content:encoded><![CDATA[<p>Yeah, you have to share your understanding with people, but for that &#8220;UX Team of one,&#8221; i understood that the point was that the design is created in a team of people so there doesn&#8217;t need to be a &#8220;passing of the torch.&#8221; </p>
<p>What I do like is the nuances of how people interact with information.  I&#8217;m not so much into the online or desktop application design and planning the interaction with data entry. </p>
<p>So, it&#8217;s not necessarily big vs small IA&#8230; but more of information interaction and software interaction. A site like BBC or CNN is a much different interaction and has a different purpose than the interaction design of microsoft outlook or excel or a timesheet application.</p>
<p>Interaction design implies more software design,  whether that software is hosted or desktop or on a PDA.  I don&#8217;t particularly like information architecture as a label because no one understands it (outside of us) and it doesn&#8217;t seem to imply rich information architecture. But I&#8217;m not going to go around saying &#8220;I&#8217;m Theresa, a rich information architect.&#8221;  </p>
<p>But honestly, it drives me batty when the programmers tell me that &#8220;This button is a cancel button and doesn&#8217;t do anything unless there&#8217;s something to cancel, but even if there&#8217;s nothing to cancel, it will still be available.&#8221; And it&#8217;s like &#8220;what world are you living in? are you making this product for yourself?&#8221;  (Yes, this happened recently&#8230;)</p>
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		<title>Comment on Tell me if I&#8217;m a bad Person by Theresa</title>
		<link>http://duffandpuff.wordpress.com/2008/07/01/tell-me-if-im-a-bad-person/#comment-141</link>
		<dc:creator>Theresa</dc:creator>
		<pubDate>Tue, 15 Jul 2008 19:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://duffandpuff.wordpress.com/?p=67#comment-141</guid>
		<description>I was talking with a client the other day and he said that i was much more a concept person and that details drive me crazy. he said that in the future, i should market myself as the concept person. i said yes, i was thinking that too...</description>
		<content:encoded><![CDATA[<p>I was talking with a client the other day and he said that i was much more a concept person and that details drive me crazy. he said that in the future, i should market myself as the concept person. i said yes, i was thinking that too&#8230;</p>
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		<title>Comment on The Paper Version of the Web by jessicarudzewicz</title>
		<link>http://duffandpuff.wordpress.com/2008/06/26/the-paper-version-of-the-web/#comment-139</link>
		<dc:creator>jessicarudzewicz</dc:creator>
		<pubDate>Thu, 03 Jul 2008 05:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://duffandpuff.wordpress.com/?p=61#comment-139</guid>
		<description>Well, I will boldly go to SCRUM planet, and I&#039;ll send communiques of my adventures there. From what I hear, it&#039;s quite flexible, so we are going to try to have it serve as a process for both design and development, since due to time constraints we often wind up developing and designing at the same time (fun).Thanks for sharing your experiences, it&#039;s good to know that going in!</description>
		<content:encoded><![CDATA[<p>Well, I will boldly go to SCRUM planet, and I&#8217;ll send communiques of my adventures there. From what I hear, it&#8217;s quite flexible, so we are going to try to have it serve as a process for both design and development, since due to time constraints we often wind up developing and designing at the same time (fun).Thanks for sharing your experiences, it&#8217;s good to know that going in!</p>
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		<title>Comment on The Paper Version of the Web by James Kelway</title>
		<link>http://duffandpuff.wordpress.com/2008/06/26/the-paper-version-of-the-web/#comment-138</link>
		<dc:creator>James Kelway</dc:creator>
		<pubDate>Wed, 02 Jul 2008 15:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://duffandpuff.wordpress.com/?p=61#comment-138</guid>
		<description>OK - my experience with SCRUM and Agile? Its completely dependent on your colleagues and the scrum master. 

To be honest it won&#039;t be the holy grail to getting projects done brilliantly - or at least thats my experience. Still if you can collaborate and communicate every day and be totally transparent then it will help (but then that helps in whatever process you use). Let me know how it goes for you but it only really effects the developers from where I sit and nobody has cracked the UCD and Agile thing properly as its completely reliant on teams and individual dynamics.</description>
		<content:encoded><![CDATA[<p>OK &#8211; my experience with SCRUM and Agile? Its completely dependent on your colleagues and the scrum master. </p>
<p>To be honest it won&#8217;t be the holy grail to getting projects done brilliantly &#8211; or at least thats my experience. Still if you can collaborate and communicate every day and be totally transparent then it will help (but then that helps in whatever process you use). Let me know how it goes for you but it only really effects the developers from where I sit and nobody has cracked the UCD and Agile thing properly as its completely reliant on teams and individual dynamics.</p>
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		<title>Comment on Tell me if I&#8217;m a bad Person by James Kelway</title>
		<link>http://duffandpuff.wordpress.com/2008/07/01/tell-me-if-im-a-bad-person/#comment-137</link>
		<dc:creator>James Kelway</dc:creator>
		<pubDate>Wed, 02 Jul 2008 15:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://duffandpuff.wordpress.com/?p=67#comment-137</guid>
		<description>hehe. I guess if you do strategic work and that works best for you try and create a niche doing that. Maybe work with others to do the small stuff? Or perhaps its how you divide the work up...starting out on the big ideas and doing the nitty gritty at the end is a sure way to get demotivated at the end of a big project. Try and mix up the big and small...</description>
		<content:encoded><![CDATA[<p>hehe. I guess if you do strategic work and that works best for you try and create a niche doing that. Maybe work with others to do the small stuff? Or perhaps its how you divide the work up&#8230;starting out on the big ideas and doing the nitty gritty at the end is a sure way to get demotivated at the end of a big project. Try and mix up the big and small&#8230;</p>
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		<title>Comment on Tell me if I&#8217;m a bad Person by The Real Mike Laurie</title>
		<link>http://duffandpuff.wordpress.com/2008/07/01/tell-me-if-im-a-bad-person/#comment-136</link>
		<dc:creator>The Real Mike Laurie</dc:creator>
		<pubDate>Wed, 02 Jul 2008 10:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://duffandpuff.wordpress.com/?p=67#comment-136</guid>
		<description>Theresa, you ARE a bad person but I wouldn&#039;t say getting bored by the detail makes you bad at UX. You&#039;re just a BIG IA kind of person, that&#039;s all. Some people just don&#039;t do detail well. Just sell yourself as more of a big ideas / strategic kind of person. Those are the guys that earn the big bucks ;-)</description>
		<content:encoded><![CDATA[<p>Theresa, you ARE a bad person but I wouldn&#8217;t say getting bored by the detail makes you bad at UX. You&#8217;re just a BIG IA kind of person, that&#8217;s all. Some people just don&#8217;t do detail well. Just sell yourself as more of a big ideas / strategic kind of person. Those are the guys that earn the big bucks <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>Comment on Tell me if I&#8217;m a bad Person by jessicarudzewicz</title>
		<link>http://duffandpuff.wordpress.com/2008/07/01/tell-me-if-im-a-bad-person/#comment-135</link>
		<dc:creator>jessicarudzewicz</dc:creator>
		<pubDate>Wed, 02 Jul 2008 05:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://duffandpuff.wordpress.com/?p=67#comment-135</guid>
		<description>ha, reminds me for some strange reason of a Futurama episode, where Bender the robot becomes a god to a civilization who live on his belly while he floats in space, stranded. (I hope Futurama made it overseas, James and Mike!) After trying all sorts of god-like schemes to get his civilization working, Bender fails, and gets some advice from &quot;THE&quot; God, who sends him home.

*************************************
God: Bender, being God isn&#039;t easy. If you do too much, people get dependent on you. And if you do nothing, they lose hope. You have to use a light touch, like a safecracker or a pickpocket.

Bender: Or a guy who burns down a bar for the insurance money.

God: Yes, if he makes it look like an electrical thing. If you do things right, people won&#039;t be sure you&#039;ve done anything at all.
*************************************

Its not the devil thats in the details, its god! ;) 
Its the details that attracted me to this field to begin with actually. So much quiet control ;)</description>
		<content:encoded><![CDATA[<p>ha, reminds me for some strange reason of a Futurama episode, where Bender the robot becomes a god to a civilization who live on his belly while he floats in space, stranded. (I hope Futurama made it overseas, James and Mike!) After trying all sorts of god-like schemes to get his civilization working, Bender fails, and gets some advice from &#8220;THE&#8221; God, who sends him home.</p>
<p>*************************************<br />
God: Bender, being God isn&#8217;t easy. If you do too much, people get dependent on you. And if you do nothing, they lose hope. You have to use a light touch, like a safecracker or a pickpocket.</p>
<p>Bender: Or a guy who burns down a bar for the insurance money.</p>
<p>God: Yes, if he makes it look like an electrical thing. If you do things right, people won&#8217;t be sure you&#8217;ve done anything at all.<br />
*************************************</p>
<p>Its not the devil thats in the details, its god! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
Its the details that attracted me to this field to begin with actually. So much quiet control <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on The Paper Version of the Web by jessicarudzewicz</title>
		<link>http://duffandpuff.wordpress.com/2008/06/26/the-paper-version-of-the-web/#comment-134</link>
		<dc:creator>jessicarudzewicz</dc:creator>
		<pubDate>Wed, 02 Jul 2008 05:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://duffandpuff.wordpress.com/?p=61#comment-134</guid>
		<description>Interesting, Katie! In a way, I&#039;ve experienced the precise opposite - but with views just as confused.

Since I work for a small-ish boutique design agency, it&#039;s been design driven from Day 1, and as we&#039;ve grown larger, and more &quot;interactive&quot; there&#039;s a ton of confusion around this very topic. On one hand, I have some folks who insist IA should be a pure representation of information...and designers &quot;drive&quot; the creation process and the final product, while the IA lays out the &quot;requirements&quot;. It gets even more confusing the more interactive and flash-driven a site gets (In my case, we design a lot of film sites). How to IA design a site that is always in motion.. while not stepping on creatives toes? 

No one operates in a vacuum, so that buy-in is  critical. I do think the designers and developers would enjoy sketching sessions with a lot of group dialogue. Then again,  we often lack the time to actually incorporate this into the process - and as a result, developers, IAs and designers wind up competing for who &quot;decides&quot; the direction. 

We&#039;re about to implement SCRUM, a development management process to tackle some of these very same stakeholder issues. I&#039;ll report fully as to how it goes. If anyone has any experience with the SCRUM process, chime on in! Ha, the process has a &quot;scrum master&quot;. I am not sure how much I like the way that sounds.

SCRUM: http://www.codeproject.com/KB/architecture/scrum.aspx</description>
		<content:encoded><![CDATA[<p>Interesting, Katie! In a way, I&#8217;ve experienced the precise opposite &#8211; but with views just as confused.</p>
<p>Since I work for a small-ish boutique design agency, it&#8217;s been design driven from Day 1, and as we&#8217;ve grown larger, and more &#8220;interactive&#8221; there&#8217;s a ton of confusion around this very topic. On one hand, I have some folks who insist IA should be a pure representation of information&#8230;and designers &#8220;drive&#8221; the creation process and the final product, while the IA lays out the &#8220;requirements&#8221;. It gets even more confusing the more interactive and flash-driven a site gets (In my case, we design a lot of film sites). How to IA design a site that is always in motion.. while not stepping on creatives toes? </p>
<p>No one operates in a vacuum, so that buy-in is  critical. I do think the designers and developers would enjoy sketching sessions with a lot of group dialogue. Then again,  we often lack the time to actually incorporate this into the process &#8211; and as a result, developers, IAs and designers wind up competing for who &#8220;decides&#8221; the direction. </p>
<p>We&#8217;re about to implement SCRUM, a development management process to tackle some of these very same stakeholder issues. I&#8217;ll report fully as to how it goes. If anyone has any experience with the SCRUM process, chime on in! Ha, the process has a &#8220;scrum master&#8221;. I am not sure how much I like the way that sounds.</p>
<p>SCRUM: <a href="http://www.codeproject.com/KB/architecture/scrum.aspx" rel="nofollow">http://www.codeproject.com/KB/architecture/scrum.aspx</a></p>
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